Now this was simply a still painted image, but
in looking at the image, I wondered why it could not have been animated.
There are some wonderful spline curves going throughout this thing and
animating spline curves that form a polygon mesh shouldn't be hard at
all. The bigger question is how to get that wonderful whip-like
motion of fire. I first looked into the idea of using some kind of
fluid-flow simulation, or perhaps that of some whip-like substances.
Perhaps even some kind of simulation of the way plants are moved about
by currents underwater. There are lots of possibilities for sure.
The other interesting part is the coloring. The different faces
seem to have different colors. I thought about using animated
textures or perhaps some kind of spraypaint/decals that move across the
surface of the polygon mesh. Again, this isn't all that difficult
technically, but making it look appealing to the eye would be the
interesting part. The trickiest part by far will
be the self-intersection/collision problems. As you can see, the
artist actually has little tubes and parts of the flame shooting out,
merging through, and combing up again in different parts. This
would be a very difficult thing to handle in real-time and yet continue
to make it look appealing. For that part, I go to thinkin about
some of the blob-like simulations I've run across on some the Assembly
demos. |